AI Insights · Timothy · July 2023
Top 5 Idle RPG Apps in Brazil Q2 2023: Performance Overview
Explore the performance of the top 5 Idle RPG apps in Brazil during Q2 2023, covering key metrics such as downloads, revenue, and active users.
During the second quarter of 2023, the top 5 Idle RPG apps in Brazil showed diverse performance trends across key metrics. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active users for each app.
Legend of Slime: Idle RPG War from AppQuantum saw a notable fluctuation in weekly downloads, peaking at 68K in the first week of April before gradually declining to around 5.8K by the end of June. The app's weekly revenue peaked at $7K in early May but experienced a steady decline to approximately $2.5K in the last week of June. Weekly active users followed a similar trend, with a high of 130K in mid-April, dropping to about 47K by the end of June.
Tendo Samsara by TSGAMESTUDIO demonstrated a consistent increase in weekly revenue, starting at $1K at the end of March and reaching nearly $14K by the end of June. Weekly downloads remained relatively stable, fluctuating between 13K and 30K throughout the quarter. Active users also showed growth, starting at 36K and rising to approximately 73K by the end of June.
Slayer Legend : Idle RPG from GEAR2 had a strong start with downloads peaking at 55K in mid-April but then declined to around 2K by the end of June. Revenue followed a declining trend as well, starting at $6.8K in early May and dropping to about $958 in the last week of June. Active users peaked at 111K in late April but saw a consistent decline to around 42K by the end of June.
Idle Heroes by DHGAMES experienced a notable dip in weekly downloads, starting at 17K in early April and decreasing to around 9K by the end of June. Revenue saw fluctuations, with a peak of $12K in late May and a low of $3.8K by the end of May. Active users showed a consistent trend, maintaining around 30K to 32K towards the end of the quarter.
Hyperdimension Fight from Xin Sheng Games, which launched at the end of May, showed a strong performance in its initial weeks. Weekly downloads started at 18K and quickly rose to 34K by mid-June. Revenue also increased, starting at $1.1K and reaching nearly $3.9K by the end of June. Active users grew from 13K in mid-June to almost 30K by the end of the month.
For more detailed insights and data, visit Sensor Tower.